Hi,
Technical question,
Is possible to render using mantra in diferent channels of the texture?
For example, rendering particle system;
R channel the Light Direction UP
G channel the Light Direction Right
B Channel the density
A Channel Alpha
Right now im baking all those textures 4 (gray scale) in one Texture using another software. But can Houdini do it? and how?
Render Particles in diferrent RGBA channels?
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