Can't get attributes to Unity with HEU_OutputAttributesStore

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Hi, I'm following this: https://www.sidefx.com/docs/unity/_attributes.html#AttributesStore [www.sidefx.com] documentation to transfer some integer attributes to Unity, but no data arrives in Unity.
I have tried multiple different attributes and tried to replicate the version in the documentation 1:1, but I can't get it to work.
What am I missing? Can anyone confirm this working or maybe provide a working example file?

Thanks
Edited by TiRi2501 - April 13, 2020 14:51:23

Attachments:
StoreDataTest.hdalc (27.4 KB)
Untitled3.png (178.9 KB)
Untitled2.png (21.5 KB)
Untitled.png (18.1 KB)

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I tried out your hda. There should be an HEU_OutputAttributesStore component on the generated GameObject. This is different from the internal AttributesStore that the plugin uses for paint and editable nodes. See the screenshot.

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heu_attrstore.png (182.7 KB)

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Hi Seelan,

I do have this component, but it does not seem to contain any data at all (see attached image).
I'm on Unity 2020.1.0b5
Edited by TiRi2501 - April 19, 2020 15:47:51

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I am having the same issue here. Can somebody help me?
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Ah I see the problem. Since it stored as dictionary, on code domain reload, its being cleared. This will be fixed in next daily build (Houdini 18.0.472).
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I downloaded this HDA as well, but cannot get it to cook with an HEU_OutputAttributesStore component either. Has the issue been resolved yet?
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Did you try with Houdini 18.0.472 or newer?
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