Agent blend shape

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Gentlemen, someone can explain how to make the blend shape work in the agent.The function “Keep Transforms for Deforming Shapes” does not give the desired result.

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You may have to drop down an Unpack and or convert them to a non-polysoup mesh before attempting the Blend.

I would Blend after the BoneDeform.
Edited by Enivob - May 12, 2020 10:04:02
Using Houdini Indie 20.0
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That setup should work - when importing blendshapes, the Agent SOP expects them to be before the Deform SOP.
However, since GPU blendshapes are not yet supported in the viewport, you'll need to unpack the agent or render to see the blendshape deformation. You can also see blendshapes in the LOP viewport for UsdSkel prims.
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cwhite
That setup should work - when importing blendshapes, the Agent SOP expects them to be before the Deform SOP.
However, since GPU blendshapes are not yet supported in the viewport, you'll need to unpack the agent or render to see the blendshape deformation. You can also see blendshapes in the LOP viewport for UsdSkel prims.

Are you sure this should work in version 17, not 18? I used unpacked and render. Agent stays static…Would you describe the procedure in order?
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Agent blendshapes were added in H18
Edited by cwhite - May 28, 2020 08:28:51
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