Vellum string collision issue...

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Hello;

I tried to create a simple pile of worms simulation using vellum, but I can't find a way to fix penetrations.
I would appreciate any ideas.



Thanks for helping.

Attachments:
Worms.jpg (168.3 KB)
Worms_06.hip (538.4 KB)

Masoud Saadatmand (MSDVFX)
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your curve is too dense so vellum is compensating pscale so that none of the points collides with their neighbours, which will make your curves much thinner for collisions

you can for example resample your curves firstso that the points dont collide within the pscale radius, also wouldnt hurt to move the emitter slightly higher so that they are not born into collisions

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Worms_06_fix.hip (532.0 KB)

Tomas Slancik
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Method Studios, NY
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Thank you, perfect!

What is the best way to add some animation to them?
I mean should I first simulate spawn that pile of worms, and then use it as a start point for another vellum simulation?
Edited by Masoud - June 30, 2020 02:51:13
Masoud Saadatmand (MSDVFX)
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