Hello;
I tried to create a simple pile of worms simulation using vellum, but I can't find a way to fix penetrations.
I would appreciate any ideas.
Thanks for helping.
Vellum string collision issue...
1372 2 0- Masoud
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- tamte
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your curve is too dense so vellum is compensating pscale so that none of the points collides with their neighbours, which will make your curves much thinner for collisions
you can for example resample your curves firstso that the points dont collide within the pscale radius, also wouldnt hurt to move the emitter slightly higher so that they are not born into collisions
you can for example resample your curves firstso that the points dont collide within the pscale radius, also wouldnt hurt to move the emitter slightly higher so that they are not born into collisions
Tomas Slancik
FX Supervisor
Method Studios, NY
FX Supervisor
Method Studios, NY
- Masoud
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- 407 posts
- Joined: Aug. 2015
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