RBD Material Fracture Distorts UV's [SOLVED]
4380 6 0- Midphase
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Hello guys,
I'm a bit stumped by this. Basically I have a piece of stained glass that I'm fracturing by throwing a brick through it. I'm using a UVTexture node with a Perpective from Camera to create my UV's.
Unfortunately while everything looks fine when the glass is pre-fractured, the moment I instance the RBDMaterialFracture node to create my glass fractures, my UV's (and image) become distorted.
I can't figure out how to get my projected image to look correct….any ideas?
I'm a bit stumped by this. Basically I have a piece of stained glass that I'm fracturing by throwing a brick through it. I'm using a UVTexture node with a Perpective from Camera to create my UV's.
Unfortunately while everything looks fine when the glass is pre-fractured, the moment I instance the RBDMaterialFracture node to create my glass fractures, my UV's (and image) become distorted.
I can't figure out how to get my projected image to look correct….any ideas?
Edited by Midphase - July 30, 2020 20:06:07
>>Kays
For my Houdini tutorials and more visit:
https://www.youtube.com/c/RightBrainedTutorials [www.youtube.com]
For my Houdini tutorials and more visit:
https://www.youtube.com/c/RightBrainedTutorials [www.youtube.com]
- mikhail s
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- Midphase
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Because then this happens:
>>Kays
For my Houdini tutorials and more visit:
https://www.youtube.com/c/RightBrainedTutorials [www.youtube.com]
For my Houdini tutorials and more visit:
https://www.youtube.com/c/RightBrainedTutorials [www.youtube.com]
- lewis_T
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- Midphase
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I just tested in Mantra and I get the same distorted results. I don't think this is a 3Delight bug.
>>Kays
For my Houdini tutorials and more visit:
https://www.youtube.com/c/RightBrainedTutorials [www.youtube.com]
For my Houdini tutorials and more visit:
https://www.youtube.com/c/RightBrainedTutorials [www.youtube.com]
- jsmack
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- Midphase
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Ok, thanks to TinyHawkus' help I think the issue is solved.
Basically the two things that made a difference were to use a PolygonMesh for my stained glass geometry as opposed to a simply Polygon, and then place the UVTexture node immediately after the RBDMaterialFracture.
This yields an 100% match to the footage plate.
Thanks everyone!!!
For those curious, here's what my final node tree looks like:
Basically the two things that made a difference were to use a PolygonMesh for my stained glass geometry as opposed to a simply Polygon, and then place the UVTexture node immediately after the RBDMaterialFracture.
This yields an 100% match to the footage plate.
Thanks everyone!!!
For those curious, here's what my final node tree looks like:
>>Kays
For my Houdini tutorials and more visit:
https://www.youtube.com/c/RightBrainedTutorials [www.youtube.com]
For my Houdini tutorials and more visit:
https://www.youtube.com/c/RightBrainedTutorials [www.youtube.com]
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