Local transform, scale, rotations for Curve Points

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When creating a curve using a Curve Input, can we also control the local transform, scale, and rotations for individual curve points?

Edit - Houdini Engine Version 2, Houdini 18.0.532

Currently, we can transform, scale and rotate each point using Handles in Unreal without the ability to input any numbers.
Edited by GlenD - Sept. 2, 2020 08:06:39

Attachments:
LocalControl_xyz_CurvePoints.png (526.1 KB)

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Hi,

In v2 (and v1) you can change the transform of each curve points via the gizmos, but we dont have a way to enter the transform values manually. We already have an RFE to add this to the version2 plugin.
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