[CROWD] Foot Plant Woes

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Joined: June 2008
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Does anyone know how to fix Foot Locking Stretch when an Agent point first appears?

The first ones start off fine. When the next points are born, they seem to take the left foot plant of the last row birthed as the starting point for foot locking. When the third row is born, the same thing occurs, it uses the first for left foot foot the initial foot plant..? H 18.0.532

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stretch_leg.gif (1.8 MB)

Using Houdini Indie 20.0
Windows 11 64GB Ryzen 16 core.
nVidia 3050RTX 8BG RAM.
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If you're spawning new agents by copying them from others, you should probably reset the `agentfoot_lock_pos` and `agentfoot_locked` attributes which store some of the foot planting state.
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