Handling fractured parts separately
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AkkiSan
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Nov. 14, 2020 9:22 p.m.
How can I handle fractured parts separately, e.g. slices of a bread, as the screenshots shows? I would like to handle them completely independently, some via keyframes, others via VEX, maybe some as RBD objects. What do I need to do? Thanks AS
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SlicedBread.png (341.3 KB)
lucap1
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Nov. 14, 2020 11:06 p.m.
the partition sop will allow you to use the name attribute created by the voronoi fracture to create groups for each unique attribute value. Have a look at the attached hip.
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partition_sop_v1.hip (110.3 KB)
AkkiSan
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Nov. 15, 2020 4:25 p.m.
Oh yes, great. Thx. I guess that's probably moving into the right direction. How could I access these pieces from VEX? Assuming that there are hundreds of them, how can I access them via code? How do I iterate over all vertices of e.g. the 3rd slice of bread? Thanks AS