This should be an easy one.
I'm playing around with KineFX, hooking up controllers to Erik Character.
When I animate the character, (Display flag on the BoneDeform, RigPose selected), is there a way to turn off the skeleton so
only the controls and the deformed geometry are visible?
KineFX Rigpose Skeleton
2015 3 1- rudeypunk
- Member
- 113 posts
- Joined: July 2005
- Offline
- mihneas
- Staff
- 50 posts
- Joined: Oct. 2019
- Offline
Greetings!
The way I usually approach this is to separate the controls from the skeleton - in a different stream - have the rigpose in that stream and then skeletonblend the controls back to the original stream. This way you will only see the controls while in the rigpose state but they will still affect your main stream.
Hope it helps!
Cheers!
The way I usually approach this is to separate the controls from the skeleton - in a different stream - have the rigpose in that stream and then skeletonblend the controls back to the original stream. This way you will only see the controls while in the rigpose state but they will still affect your main stream.
Hope it helps!
Cheers!
Edited by mihneas - Dec. 17, 2020 03:38:57
- rudeypunk
- Member
- 113 posts
- Joined: July 2005
- Offline
- edward
- Member
- 7722 posts
- Joined: July 2005
- Offline
-
- Quick Links