KineFX Rigpose Skeleton

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This should be an easy one.

I'm playing around with KineFX, hooking up controllers to Erik Character.

When I animate the character, (Display flag on the BoneDeform, RigPose selected), is there a way to turn off the skeleton so
only the controls and the deformed geometry are visible?

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rigPoseSkeleton.PNG (404.1 KB)

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Greetings!
The way I usually approach this is to separate the controls from the skeleton - in a different stream - have the rigpose in that stream and then skeletonblend the controls back to the original stream. This way you will only see the controls while in the rigpose state but they will still affect your main stream.

Hope it helps!

Cheers!
Edited by mihneas - Dec. 17, 2020 03:38:57
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Thanks for the reply Mihneas -
Bear of little brain here.
Doesn't this just perpetuate the situation?
I'm afraid I don't follow you.

Attachments:
RigPose2.PNG (290.5 KB)

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When you are active in the Rig Pose viewport tool, right-click on empty space and there's a menu that has some options on what to display (or not).
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