Topotransfer + textures.

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Hello,

I was wondering how to display a texture map applied to a mesh while using the topotransfer tools.
It doesn't matter if I apply a material or an attribute from map when using the topotransfer, a flat color overrides the texture.

This is an issue if you want to wrap a flat card with a texture map around a base mesh for example. As it is pretty much impossible to find landmarks in a flat plane without looking at the texture.
It would be nice to have the option to override that color with a custom material or an attribute. Unless I'm missing something ofc.

Any ideas?

Thanks,
Xuan.
Edited by Xuan Prada - Dec. 29, 2020 04:52:31
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Submit a feature request (RFE)
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I'm a bit late on this topic but you could probably have your textured card in another Geo node and set your viewport to "Show All Objects".
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Ah, I had forgotten about this thread. This was fixed in the 18.5.506 daily build. Assigned materials now show up.
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