Hello,
I was wondering how to display a texture map applied to a mesh while using the topotransfer tools.
It doesn't matter if I apply a material or an attribute from map when using the topotransfer, a flat color overrides the texture.
This is an issue if you want to wrap a flat card with a texture map around a base mesh for example. As it is pretty much impossible to find landmarks in a flat plane without looking at the texture.
It would be nice to have the option to override that color with a custom material or an attribute. Unless I'm missing something ofc.
Any ideas?
Thanks,
Xuan.
Topotransfer + textures.
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