Can't make @orient to work properly

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Hi,

The orient attribute name appears to not work properly in a loop for me. Not sure what I'm doing wrong but it creates artifacts on the cube in my scene by generating additional faces. Does someone has an idea what I may be missing? Here is a screenshot of the setup, you can see some of the cubes getting deformed for no apparent reason.

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Screen Shot 2021-01-24 at 9.41.01 AM.png (567.3 KB)

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it just looks like you have 2 cubes at the same place, oriented differently, so maybe you have overlapping points coming in?
also you may not need for loop but that depends on your final setup
additionally for orients it's better to use Direction or Orientation method in attribute randomize, also set to 4 and you can further specify cone angle
Tomas Slancik
FX Supervisor
Method Studios, NY
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Thank you, that was the problem indeed. I did not realize it, a fuse SOP fixed the problem.
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