Uv pelt crash on ringed Geo
1486 4 1- Edmond BG
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- robsdesign
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Hi, it looks like it crashes on the UV Project, before it gets to the UV Pelt.
If you look at the full_ring Planar Patch, it's no longer a ring and has "filled in" the hole (aka a circle). If you reduce the Open Arc to 359, you'll see it returns to a ring shape and it's those overlapping seams that are causing the crash.
If you append a fuse after the Planar Patch, it should work. (see attached)
Not sure if it's a bug/limitation with Planar Patch or a bug with UV project.
Rob
If you look at the full_ring Planar Patch, it's no longer a ring and has "filled in" the hole (aka a circle). If you reduce the Open Arc to 359, you'll see it returns to a ring shape and it's those overlapping seams that are causing the crash.
If you append a fuse after the Planar Patch, it should work. (see attached)
Not sure if it's a bug/limitation with Planar Patch or a bug with UV project.
Rob
- Edmond BG
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Hi,
It's strange, for me it does not crash on the uv project. I am able to compute to uv project when I place the switch to 1 (see screenshot). Are you using houdini 18.5.532 ?
I have also attached second project file with a grid where I take away a primitive in the center part, no uv project this time, and you can see that the uvPelt crashes houdini only after taking away that primitive.
Let me know what you think,
Edmond.
It's strange, for me it does not crash on the uv project. I am able to compute to uv project when I place the switch to 1 (see screenshot). Are you using houdini 18.5.532 ?
I have also attached second project file with a grid where I take away a primitive in the center part, no uv project this time, and you can see that the uvPelt crashes houdini only after taking away that primitive.
Let me know what you think,
Edmond.
- robsdesign
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- Edmond BG
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