Named Point Instancer Prototypes mess up assignments
1300 2 3- tas3d
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I use name attribute (or any string attrib) to name Point Instancer Prototypes.
But if I do, then shape assignment is random once point count number starts changing.
Its a simple Packed Geo to LOP worflow.
Am I missing something?
Attached hipnc
Thanks!
But if I do, then shape assignment is random once point count number starts changing.
Its a simple Packed Geo to LOP worflow.
Am I missing something?
Attached hipnc
Thanks!
Edited by tas3d - June 4, 2021 16:41:50
Michal Tas Maciejewski @ www.vfxtricks.com
- goldleaf
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In general, I try to be careful with @path and @name when going to/from LOPs; and these are packed prims, where you have name on the inside of the packed geometry, as well as on the outside. There could be a bug here, but it's hard to tell. If I change from using s@name to using s@foobar, the exported PointInstancer is stable again.
Were you seeing it not work if you used a different string attribute? Did you try using an integer attribute on the Copy to Points SOP?
Were you seeing it not work if you used a different string attribute? Did you try using an integer attribute on the Copy to Points SOP?
I'm o.d.d.
- tas3d
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I agree with path/name attributes, they are interpreted at default in certain LOPs.
Even if I rename s@name to s@piece and use it as a Path Attribute in Import Configuration, I get unstable result.
Why I do it in the first place? I want Prototypes to have names from s@piece attrib.
Even if I rename s@name to s@piece and use it as a Path Attribute in Import Configuration, I get unstable result.
Why I do it in the first place? I want Prototypes to have names from s@piece attrib.
Edited by tas3d - June 4, 2021 23:53:41
Michal Tas Maciejewski @ www.vfxtricks.com
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