crowds sim

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Hi, there is any solution to export or use houdini crowd sim in Unreal?
Thank you for your response.
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The brute force method would be to unpack all the agents and then write them out as an Alembic. Then you can import that file into Unreal. Make sure you don't include any n-gons in your final output. Unreal can only work with triangles and quads. You will have to recreate all the materials and textures inside Unreal, however.
Using Houdini Indie 20.0
Windows 11 64GB Ryzen 16 core.
nVidia 3050RTX 8BG RAM.
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Enivob
The brute force method would be to unpack all the agents and then write them out as an Alembic. Then you can import that file into Unreal. Make sure you don't include any n-gons in your final output. Unreal can only work with triangles and quads. You will have to recreate all the materials and textures inside Unreal, however.
Thank you for your response, but it will be heavy with a lot of agent?
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