Hey folks. I'm trying to figure out how exactly to setup a simple volume shader (fire, smoke, etc.) using the material X workflow. The documentation for this in Houdini isn't helping much. Any advice on the actual setup network would be helpful. Thank you.
here you go (not a pyro shader but should give you a base), its jsut for karmaCPU, there is a XPU Pyro Preview for XPU, but thats not build with mtlx I believe as this not supported yet
sekow here you go (not a pyro shader but should give you a base), its jsut for karmaCPU, there is a XPU Pyro Preview for XPU, but thats not build with mtlx I believe as this not supported yet
Thank you for putting this together. It certainly helps!
Ok, here's an approximation for shading Axiom volumes using Material X in H19. I'm sure you magicians out there will be able to improve upon it but this is a decent starting point for those of us interested in the topic.