Material X Volume Shader?

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Hey folks. I'm trying to figure out how exactly to setup a simple volume shader (fire, smoke, etc.) using the material X workflow. The documentation for this in Houdini isn't helping much. Any advice on the actual setup network would be helpful. Thank you.
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here you go (not a pyro shader but should give you a base), its jsut for karmaCPU, there is a XPU Pyro Preview for XPU, but thats not build with mtlx I believe as this not supported yet
Edited by sekow - Oct. 28, 2021 05:02:58

Attachments:
mtlx_VolumeMaterial.hip (746.7 KB)
Screenshot from 2021-10-28 10-57-44.png (561.2 KB)

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sekow
here you go (not a pyro shader but should give you a base), its jsut for karmaCPU, there is a XPU Pyro Preview for XPU, but thats not build with mtlx I believe as this not supported yet

Thank you for putting this together. It certainly helps!
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Ok, here's an approximation for shading Axiom volumes using Material X in H19. I'm sure you magicians out there will be able to improve upon it but this is a decent starting point for those of us interested in the topic.

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Screenshot 10-28-2021 09.53.22.jpg (177.1 KB)

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