Chain SOP alters geometry normals

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Hi there,

I am building a metal wristwatch band out of imported CAD geometry using the chain SOP and ran into a problem:

The chain SOP seems to change the vertex normals of the geometry of the pieces, making the uniformly soft.
Fixing them after the chain SOP would be very time-consuming.
Am I missing something?

Houdini 18.5.672
Edited by bibi5000 - Nov. 18, 2021 06:41:59

Attachments:
chain_normals.jpg (35.5 KB)

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Make sure "Recompute Affected Normals" is disabled.
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