maya Circularise component -> houdini how
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- TangheStudent
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- Aizatulin
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If you have group of primitives, I would calculate the average Normal and Position to planarize the selection. Now you can calculate for each point the distance from the center to the border to get the radius ratio. The radius of circle should the value, to maintain the area of the (planar)projection from the first step. This is my personal approach, there are probably many other ways.
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- jsmack
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Circle from edges SOP, or in an edit state right click and 'make circle'.
https://www.sidefx.com/docs/houdini/nodes/sop/circlefromedges.html [www.sidefx.com]
https://www.sidefx.com/docs/houdini/nodes/sop/circlefromedges.html [www.sidefx.com]
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- tamte
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- Aizatulin
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- TangheStudent
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Thx everyone for the help
I can proc the other modes But he make circle mode doesn`t seem 2 work.
tamtewhen i use shift-c it reads make circle in the vieuwport but nothing actually circularises.
there is Circle From Edges SOP if helpful (also works on poly or point selections)
or also while in interactive Edit SOP state Shift+C (Make Circle) on selected components
I can proc the other modes But he make circle mode doesn`t seem 2 work.
Edited by TangheStudent - Jan. 6, 2022 16:49:04
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- sepu
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