Hello guys, I have a question about kinefx. When I import an fbx animated character, how can I see and edit its joints existing keyframes and animation curves ? I'm looking into rig pose, motion clip extract, etc. but I can't find a solution.
I want to edit the animation curves/keyframes manually, like when you import the fbx with file/import (video sample here https://streamable.com/9n1450)
Thank you
Ray
kinefx: visualize & modify fbx existing keyframes and curves
2332 9 2- madrenderman
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- mackerBaehr
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- madrenderman
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- mackerBaehr
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I just download any animation from mixamo, import it in Houdini with fbx anim import (or fbx char import), connect a rig pose, press enter, the joints are visible. Then open the anim editor, no curve or keyframe is present.
If you animate the rig pose or bake the existing animation then you can see the curves and keyframes. Otherwise I don't see them
If you animate the rig pose or bake the existing animation then you can see the curves and keyframes. Otherwise I don't see them
- mackerBaehr
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- madrenderman
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- mackerBaehr
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- madrenderman
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- mackerBaehr
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