Animate unpacked RBDs

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Does anyone know how to properly animate unpacked RBds in a controllable way? You can tick on "deforming geo" what makes the stff follow an animation but it only works globally. I cant really determine what is following and what not.
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That check box for deforming geo on RBD Configure SOP just set “deforming” attribute on packed primitive. So you can set it manually however you want and even animate it.

Here is the full list ofbullet attributes [www.sidefx.com]
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Im talking about unpacked geo. Packed stuff is no problem.
Edited by Rosko Ron - Jan. 30, 2022 07:57:03
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Try this. I just cant get the solver to take the velocity from sops, cant determine what objects are supposed to follow an animation and what objects not. of course the global "use deforming geo" gets automatically overwritten by a regular gravity node. If I dont want that to happen I have to globally turn of the active state but again cant individualize it. Is it really that hard with unpacked rbds?

Attachments:
rbd.hip (2.1 MB)

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Sorry I misunderstood
I found a similar topic on odforce [forums.odforce.net]. Although it's a bit old it's still working.
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