FBX Animation Rotation Order

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Hello,

Is Houdini FX using a fixed Euler Rotation Order?
I have a pre-cleaned mocap .fbx animation file, which can be played correctly in Unity/MotionBuilder but incorrectly in Houdini FX.

I found this post, but I'm afraid if it's still correct since it has been years: https://www.sidefx.com/forum/topic/6187/ [www.sidefx.com]
Below are the same frame of an animation file presented in HoudiniFX and MotionBuilder.

Thanks in advance


Attachments:
RotationOrder-HoudiniFX.png (398.6 KB)
RotationOrder-MotionBuilder.png (12.8 KB)

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