Hello,
Is Houdini FX using a fixed Euler Rotation Order?
I have a pre-cleaned mocap .fbx animation file, which can be played correctly in Unity/MotionBuilder but incorrectly in Houdini FX.
I found this post, but I'm afraid if it's still correct since it has been years: https://www.sidefx.com/forum/topic/6187/ [www.sidefx.com]
Below are the same frame of an animation file presented in HoudiniFX and MotionBuilder.
Thanks in advance