Removing collision from RBD Bullet Solver

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Hi,

I'm trying to remove objects and collision objects from an RBD Bullet Solver simulation.
Removing objects work inside the RBD Bullet Solver node connecting a geometry wrangle to the presolve output using 'removepoint' with the packed rbd geometry.
I try to do the same with the collisions, but I'm not sure how to access the collisions from the geometry wrangle. I also tried the Collision Geometry input of the RBD Bullet Solver, and use a switch or move the geometry of colliders, but it does not seem to work.
Any suggestions would be appreciated.

Gabor
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You mean during the simulation?
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Yes, during the simulation the collision should disappear.
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you can use s@collisiongroup and s@collisionignore on your colliders and rbds to manage what collides with what and when
Tomas Slancik
FX Supervisor
Method Studios, NY
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Thanks for the suggestion Tomas. It took a while to figure it out how to use it properly, but it finally works. Thanks.
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