Additionally, I have run into a couple more problems. My files are sometimes renamed to non-commercial files, but I believe updating to a daily build solves this. For some reason my displacement textures are not rendering in Karma, I believe this is a camera dicing issue. It may be the same issue as this post. (https://www.sidefx.com/forum/topic/70878/)
Without the VR camera, I cannot continue to refactor, and will simply continue using Mantra. I'm open to any suggestions/workarounds that could solve this issue.
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I have done some troubleshooting, here is a list of my attempts at stereo equirectangular rendering.
- I added a “/stage/ropnet” node, but this seems to only render what is in the “/obj/” directory. I'd be happy with a result where I must render in Mantra, but still have access to the USD at LOP level.
- I attempted to use the “sceneimportcameras” stage node. In this node I have selected the ‘Objects’ to be “/obj/VRcam”. I then connect this camera to a “/stage/karma” node. However, it just produces a blury picture.
- I also added a “usdrender_rop” however this seems to only render in Karma.
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Attached is the standard LOPs demo with these different cameras. Note, you'll need to add the LOPs demo's library into the folder, or add it into the file.