Clipping instances in for loop

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Hello everyone.
I'm working on a procedural piece of furniture. I want to instance a weaving pattern on some panels using for each primitive.
For this, I tiled a mesh so that it overlaps each panel. This works well, however now I want to clip the instanced mesh to each panel...
How should I set my "clip" node in the for loop so that the clipping happens per panel? I cannot use boolean as this is an instanced mesh... Any suggestion?
Thank you very much.
Alain
Edited by Tomahawk-573 - March 7, 2022 09:23:05

Attachments:
clip_instanced_geo_in_for_loop.jpg (134.8 KB)

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