Additive (vs. Alpha Blended) in OpenGL View

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Hi everyone,

Is there a way to draw things (in this case textured Sprites) as ‘Additive’ in the OpenGL View rather than ‘Alpha Blended’?

Thanks for any help!
Craig Hoffman
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I believe that this is possible using the layer SOP, but you'll almost certainly have to “harden” any sprites with actual polygons. I don't think the native sprite drawing supports multiple layers, though I may be wrong.
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