How to use Stash SOP to "inject" geometry into an asset?

   1378   2   0
User Avatar
Member
440 posts
Joined: Aug. 2019
Online
From Stash SOP [www.sidefx.com]:

You can link the geometry parameter to a parameter on a parent asset. This allows assets to inject geometry into a network without making the contents editable.

What does it really mean? Stash SOP's interface looks like this:



How could I inject geometry to it? Just link to its input? So is it any different from, uh, just linking to an asset's input?

Attachments:
Screenshot 2022-04-06 221912.png (18.1 KB)

User Avatar
Member
8551 posts
Joined: July 2007
Offline
The geometry is stored in the parameter called Geometry Stash in your screenshot

You can promote it to your HDA (also it's common to make it invisible)
And then store geometry in there using Python with parm.set(geo) for example
Tomas Slancik
FX Supervisor
Method Studios, NY
User Avatar
Member
440 posts
Joined: Aug. 2019
Online
tamte
The geometry is stored in the parameter called Geometry Stash in your screenshot

You can promote it to your HDA (also it's common to make it invisible)
And then store geometry in there using Python with parm.set(geo) for example

Thank you. I didn't realize that "Geometry Stash" is a parameter itself.
  • Quick Links