The left is a very high-poly mesh. The middle is its low-poly counterpart. The right is the deformed low-poly.
Now I connect these three to Point Deform SOP. I'd expect something like this:
However, instead, I got this:
I played with all Point Deform's parameters. No luck.
I know in this simplified case, Lattice or regular bone deformation may be a better choice. But I was reading the document of H19's Muscle and Tissue System [www.sidefx.com]. It uses Point Deform to transfer the simulated result to the high-poly mesh. (It doesn't even use Delta Mush. Just a plain simple Point Deform!)
If I couldn't even make this simplified case work, I can't imagine how people use Point Deform to deform something as complex as human body. So I assume there is something that I missed and it's actually possible to get a smooth, nice result out of Point Deform.