LABS AutoUVv question!

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is there a way to force the unwrapping to always be paralell to each polygon. By that i mean preventing that is turns the UVmapping into diagonals. I"m using a texture that has a lot of rectangular detail and i'd like those to always be aligned with the direction of the polygons / groups of polygons.

Thanks a bunch.

Cheers,

A.
Edited by Adriano - April 16, 2022 20:45:01

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test.JPG (66.8 KB)

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If your mesh is rectangular, you could always use the longest edge of the primitive to align U axis, and a roughly perpendicular edge for V.
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