MaterialX displacement cracking

   1460   2   1
User Avatar
Member
38 posts
Joined: Feb. 2018
Offline
Hi,

I am getting geometry cracks when applying displacement using Material X with Karma in Solaris, any ideas how to fix this? This is just a default shaderball with some noise applied to base color and the same noise connected to the displacement in a Material X subnet. As you can see there are cracks along the edges.



A similar displacement setup using Arnold in Solaris doesn't appear to have the same issue:



Ive tried offsetting the noise values connected to displacement and it doesn't seem to make any difference.
Edited by Eche - April 28, 2022 19:59:45

Attachments:
arnold displacement.png (1.8 MB)
Material X displacement.png (1.3 MB)

User Avatar
Member
710 posts
Joined: July 2005
Offline
I haven't tested it but there was a recent daily build that is supposed to address this.
User Avatar
Member
38 posts
Joined: Feb. 2018
Offline
Thanks, yes this is fixed in the latest release.
  • Quick Links