I'm working on a flower bloom sim with some vellum, but when I vellum solve it the edges go very spiky. nothing much inside the vellum solver, I only got popwind. Is there a general way to solve this kind of glitching? I tried increasing my substeps to 4, and constraint iterations to 150 but didn't change much.
I can't post my file so I attached bunch of screenshots ;(
You can use the remesh node and then use the deform point node to move from the triangular object to the main object. vellume works better in triangular mode