Need help with vellum sim's weird spiky edges!

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Hi genius people on the internet!

I'm working on a flower bloom sim with some vellum, but when I vellum solve it the edges go very spiky.
nothing much inside the vellum solver, I only got popwind.
Is there a general way to solve this kind of glitching?
I tried increasing my substeps to 4, and constraint iterations to 150 but didn't change much.

I can't post my file so I attached bunch of screenshots ;(

Thanks in advance!





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Attachments:
Screenshot 2022-05-20 123303.png (2.6 MB)

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You can use the remesh node and then use the deform point node to move from the triangular object to the main object.
vellume works better in triangular mode
Edited by sajadalavi - May 22, 2022 07:59:00

Attachments:
flower.hip (500.0 KB)

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