Nested Dielectrics And karma / material X

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Hello Good people of the forums.

I`m trying to create an eye or an iris in a block of glass.

Im using material x and I`m having a bit of a problem with figureng out how this works.
For now it seenms that everything rendered inside of the transparent material is rendered as black no matter what i do.




Ps. is it possible to map a texture or 3d noise to ior ?
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Enable caustics, or use a fake caustics node.
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Seems they added it 19.5 no idea where to configure the priorities though.
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TangheStudent
Seems they added it 19.5 no idea where to configure the priorities though.
configure in which sense, other than setting them on the kma_nesteddielectrics node?
Tomas Slancik
FX Supervisor
Method Studios, NY
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I dont understand how i missed the kma_nesteddielectrics node.

Thank you for pointing me to it
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