Pivot Point Question

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Hello, is there any way to create a point on some mesh's pivot point? For example, if I create several points and I could use copy to points node to put several boxes on these points, could I do that reversely? If I have several boxes could I create some points on their pivot point? Thanks!
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- you can use Extract Centroid SOP, it really depends on what you consider a pivot
- there is also Extract Transform SOP if you want orient and scale also
- or if your geo is packed there is packedfulltransform and pivot intrinsic you can use to compute transform attribs and then delete prim to be left with the points
Tomas Slancik
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Method Studios, NY
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tamte
- you can use Extract Centroid SOP, it really depends on what you consider a pivot
- there is also Extract Transform SOP if you want orient and scale also
- or if your geo is packed there is packedfulltransform and pivot intrinsic you can use to compute transform attribs and then delete prim to be left with the points
Thanks, however when I tried to use Extract Centroid SOP, it create several points and no points is on pivot center. If I import a model from file node, is there any way to get the povit point like in transform node? Thanks!
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You can use an Assemble, and create packed primitives, which Houdini creates a point for at the centroid by default.

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