solaris arnold displacement issue with udim

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Hi everyone.
I have a problem on udim images in arnold solaris render for displacement map.
Single displacement texture works fine but when I put udim imagages the model disapears.
It happens with normal maps too.
Other maps(color, roughness, transmission ecc..) work fine.


Do you have any Idea?

I have houdini 19.0657 , htoa 6.1.3.1 and Arnold 7.1.3.0

Attachments:
no udim.jpg (800.8 KB)
with udim.jpg (531.9 KB)

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https://www.sidefx.com/docs/houdini/solaris/udim.html [www.sidefx.com]

I think the correct UDIM syntax is <UDIM> instead of writing out the quadrant number specifically.

But you said 'Other maps(color, roughness, transmission ecc..) work fine.' so I'm not sure what exactly happened.
Edited by ysysimon - Oct. 6, 2022 23:43:27

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UDIM.jpg (69.6 KB)

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Thanks, ysysimon.

I almost solved the problem.
My earth have 32 udim but houdini ask the texture udim 1039. (I don't know why)

I checked 'ignore missing texture errors' and it works.
It happens when I export alembic models from Blender. The same model from Maya works fine.
And I don't know why only displacement and normal map make the problem. All other maps work well.
Edited by 22dogs - Oct. 8, 2022 12:43:01

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udim issue with displacement.png (2.1 MB)

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Can you confirm that your texture name and uv on the model are correct?
Edited by ysysimon - Oct. 9, 2022 20:36:28

Attachments:
udim.png (24.3 KB)

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