Flipsolver Advect by Volume

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Hello.

I'm trying to create a wall out of water with the new flipslover and a custom velocity field.
In the solver i use a popadvectbyvolume node, everything works fine but as soon as a particle leaves the field its velocity "freezes" and a blob appears at the top.




Is there a possibility for the particles to inherit the speed when leaving the field?
Edited by suesssebastian - Oct. 11, 2022 07:53:26

Attachments:
Water_Wall_02.hip (1.5 MB)
Bloob.png (9.8 MB)

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Because it is advecting it where vel exists. You don't want to use this method.
Better to use Source volume, set to pull.

I made a demo a while ago.

https://tinyhawkus.com/2019/11/16/adding-vdb-vel-fields-to-flip/ [tinyhawkus.com]

L
I'm not lying, I'm writing fiction with my mouth.
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Perfect, now it moves according to plan!

Attachments:
NoBloob.png (1.0 MB)

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