I am working on creating and styling some hair for a character today.
Last time I did this process was a few releases ago and some of the nodes/brushes were named differently.
I eventually found my way to the screen brush... by using the guidegroom node in the "sculpt" mode.
This seems to work the same way BUT... today I noticed that each brush stroke seems to remove hairs.
After about 10 strokes there is almost no hair left.
Is there a setting I am missing that removes the guide hairs?
Want to be able to style this hair without it disappearing.
Probably a simple mistake on my part, but can't seem to figure it out looking through the settings.
Thanks
Sculpt Brush removing hairs?
804 1 0- Intuition
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- Intuition
- Member
- 28 posts
- Joined: Jan. 2016
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Ok, so the best I could do was to reduce the amount of guides in the initial guide generation in order to stop having guides disappear when I brushed/groomed the hair.
So I get a shape I like but... now when I generate the hair... it is very patchy.
Is there a way to refresh this to force Houdini to fill in the patchy areas?
So I get a shape I like but... now when I generate the hair... it is very patchy.
Is there a way to refresh this to force Houdini to fill in the patchy areas?
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