Sculpt Brush removing hairs?

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I am working on creating and styling some hair for a character today.

Last time I did this process was a few releases ago and some of the nodes/brushes were named differently.

I eventually found my way to the screen brush... by using the guidegroom node in the "sculpt" mode.

This seems to work the same way BUT... today I noticed that each brush stroke seems to remove hairs.

After about 10 strokes there is almost no hair left.

Is there a setting I am missing that removes the guide hairs?

Want to be able to style this hair without it disappearing.
Probably a simple mistake on my part, but can't seem to figure it out looking through the settings.


Thanks
Edited by Intuition - Nov. 3, 2022 18:20:56

Attachments:
Sculpt_Brush_Issue_001.png (1.3 MB)

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Ok, so the best I could do was to reduce the amount of guides in the initial guide generation in order to stop having guides disappear when I brushed/groomed the hair.

So I get a shape I like but... now when I generate the hair... it is very patchy.

Is there a way to refresh this to force Houdini to fill in the patchy areas?

Attachments:
HiarGenerate_Issue_001.png (1.3 MB)

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