Particles as Matte Object

   805   2   0
User Avatar
Member
48 posts
Joined: Feb. 2017
Offline
Hi folks,

How can I have particles occluding objects behind them so that I can render them separately and send them to do comp?

I tried to make an object that looks almost the same as the particles and used it as matte object but there has to be a better way.

Thanks for your helps.
User Avatar
Member
8592 posts
Joined: July 2007
Online
What problems are you experiencing using particles as matte?

Matte is using opacity of the material, so if your particles are just additive or have very low accumulated opacity they will not cover much
But that doesn't mean that using them as matte is not correct, since during the full render you would get the same level of occlusion and the rest is additive
Tomas Slancik
FX Supervisor
Method Studios, NY
User Avatar
Member
48 posts
Joined: Feb. 2017
Offline
Thanks Tomas, yes indeed it does but I could not see it due to small amount of particles.
Sorry my bad. I am all set.
  • Quick Links