How to light a model without 3D shading?

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I wish to light a model without it showing highlights or shadows, so it looks 2D and blends in perfectly with a background image for a layer composite. The default Houdini light adds shadow, so the best option seems to be the Environment Light that lights the model evenly from all sides, with an Intensity of 1 and pure white colour applied for the light, and turn off reflectivity/metallic etc on the material. Is this the best option, or is there some way to make the material (Principled Shader) or the model ignore "3D shading"?
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For no lighting, use a constant shader (emissive). This will skip any light and shadow calculations, letting the texture set the on screen color directly.
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Thanks jsmack, that's brilliant!
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