How to bake triplanar tex use Lab Maps Baker

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I have High mesh with triplanar diffuse texture with principledshader
I have Low mesh with UVs
How to bake triplanar tex use Lab Maps Baker?
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I'm not sure you can, I believe Maps Baker uses COPs to sample textures and some attributes to generate the output maps
I don't think it evaluates shaders at all

You may need to use Labs Games Baker or Bake Texture ROP
Tomas Slancik
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Method Studios, NY
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tamte
I'm not sure you can, I believe Maps Baker uses COPs to sample textures and some attributes to generate the output maps
I don't think it evaluates shaders at all

You may need to use Labs Games Baker or Bake Texture ROP

Thank your for reply , Flinaly I decide use baketexture rop and get it work
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