Constrained collision objects

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Hi all,

I've noticed an object that gets it animation from a constraint (path in this case) affects flip much more than a simple object level animation doing the same move.

I'm assuming the object and sop level animations are correct as they match, and the constrained one is wrong. I know constraints are a bit different in H, should I steer clear of using them in cases like this?


cheers,

A

EDIT:

I've actually got this the wrong way round... The sop level animation is the odd one.
Edited by Andi Farhall - April 18, 2023 11:30:55

Attachments:
Capture.JPG (225.1 KB)
collisionDifferences.hiplc (2.7 MB)

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