How to export position and rotation of objects

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Can anyone tell me how can I export meshes that I placed around using copy to points and then using attribute randomize added random rotation BUT they need to still have the values from the points on those meshes , not be nullified in space(like someone did the freeze transform)?

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Make sure they are packed before copy or check Pack and Instance
And on ROP Alembic Output SOP change Geometry/Packed Transform to Transform Geometry
Tomas Slancik
FX Supervisor
Method Studios, NY
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Not sure is it the right way, but you could set values to some point attribute and in copytopoints node check these attributes to pass. In this exampe the last lines (rot, start_pos).
Edited by Vytautas Rimkus - July 24, 2023 15:28:48

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