Hi all,
I decided to load up an older project which used DOPS to carry out a FLIP sim. I decided it was time to embrace the SOP way of using FLIPs. But on doing so, I've since discovered that there is a serious bottleneck, I wondered if anyone else had encountered this problem? If so, what can be done to speed up the sim?
Here's 2 screenshots, the DOP showing better simming speeds.
Cheers
Scott
[SOLVED] SOP FLIPs (slower than the old DOPs?)
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After looking a little more into this, one optimisation I did make was the colliding mesh was better to be converted into a VDB model, it's a sweet with lots of choc chips added. Major improvement in SIM speed as a result, just checked my graph and it has also helped.
A very heavy mesh might have got converted when using DOPs level, but not automatically done during the SOP method.
I'm clutching at straws with my explanation, but I'm happier I can see results at almost a 200% speed increase
A very heavy mesh might have got converted when using DOPs level, but not automatically done during the SOP method.
I'm clutching at straws with my explanation, but I'm happier I can see results at almost a 200% speed increase
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