Inspecting FBX files by code [?]

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Hi,

We have a lot of tools to work with ABC files, like stand-alone tools or python libraries that ships with Houdini, but what about FBX files? I haven't found anything...
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I've never tried it but there's the FBX python module that comes with the FBX SDK:
- https://download.autodesk.com/us/fbx/20112/fbx_sdk_help/index.html?url=WS1a9193826455f5ff453265c9125faa23bbb5fe8.htm,topicNumber=d0e8312 [download.autodesk.com]
- https://aps.autodesk.com/developer/overview/fbx-sdk [aps.autodesk.com]
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edward
I've never tried it but there's the FBX python module that comes with the FBX SDK:
- https://download.autodesk.com/us/fbx/20112/fbx_sdk_help/index.html?url=WS1a9193826455f5ff453265c9125faa23bbb5fe8.htm,topicNumber=d0e8312 [download.autodesk.com]
- https://aps.autodesk.com/developer/overview/fbx-sdk [aps.autodesk.com]

Great, thanks, but what about the package SESI uses for their tools? I thought we could access that
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There's no other tools, Houdini uses the FBX SDK directly in C++ code. And obviously, there would be issues with us shipping the FBX SDK
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edward
There's no other tools, Houdini uses the FBX SDK directly in C++ code. And obviously, there would be issues with us shipping the FBX SDK

Thanks, I'm not sure about how is the fbx licensing this days. But I found this: https://pypi.org/project/py-fbx/ [pypi.org]
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Ended up using the dirty solution of importing the file on sops using the fbx animation to get the clipinfo attribute with the info I need (frame-range and fps). Let's see if this workflow will hold....
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