Help with ambient occlusion in solaris

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Hey guys, anybody had any luck using AO maps in solaris using either VEX or MTLx? I haven't been able to get either the VEX nor the materialX occlusion nodes to work. Any help is much appreciated. Thanks.
hou.f*ckatdskmaya().forever()
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Yes with CPU, no with XPU.

I've attached both vex and matx setups that work with CPU. I understand and expect the vex one to not work with XPU, but I don't understand why the matx one fails with XPU.

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lops_ao.hip (142.7 KB)

http://www.tokeru.com/cgwiki [www.tokeru.com]
https://www.patreon.com/mattestela [www.patreon.com]
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mestela
Yes with CPU, no with XPU.

I've attached both vex and matx setups that work with CPU. I understand and expect the vex one to not work with XPU, but I don't understand why the matx one fails with XPU.
Thanks a lot Matt. Hopefully it gets implemented into XPU soon!
hou.f*ckatdskmaya().forever()
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No, it hasn't been implemented yet. Luckily I came across this post. Would have never suspected that as the solution.
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