HOUDINI and MAYA grooming

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Hello everyone,

Is there any workflow available for grooming that bridges Maya and Houdini? Can we perform grooming in Houdini and then render the results in Maya? Is this feasible? If so, do you have any links or advice explaining this workflow?

Thank you!
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Probably only as pure geometry.. eg https://entagma.com/quickie-exporting-geo-from-houdini/ [entagma.com]
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