APEX Curve Solver?

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esttri
Ah yes, we are currently missing one additional input parm that needs to be exposed on the curve callbacks that will help with the fixed length!
Vex would be the less favorable solution because it creates quite the performance overhead and it can slow your rig down!
Any news on that?
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Not yet, but it's right up next on the TODO list to look at the *Spline* callbacks. If there's no bug/RFE logged, please make sure you put them in.
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