Day 2 | Geometry | Topobuild | Animation

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Day 2 | Topobuild

Not too happy with this one but ran out of time haha. I have a bad jump during the zoom due to some missing frames Used topobuild for the cloth straps.

Edited by AndreasKJ - March 2, 2024 23:53:59

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Screenshot 2024-03-03 at 05.43.43.png (1.9 MB)
Screenshot 2024-03-03 at 05.51.03.png (975.9 KB)
Screenshot 2024-03-03 at 05.51.29.png (1.6 MB)

Lighting Lead @ Ghost VFX

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https://www.andreaskj.com [www.andreaskj.com]
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Used Topobuild to quickly paint different distorted heads to blend between.
Then layered some UI techy goodness to polish it up

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Giphy Link here: GIPHY [media.giphy.com]
Edited by Mike Murdock - March 3, 2024 01:12:23

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Screenshot 2024-03-02 at 9.53.19PM.png (475.7 KB)
Screenshot 2024-03-02 at 10.04.34PM.png (233.1 KB)
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Mardini Day 02 - Topobuild



I used the Topobuild Move points function and a file cache node to have the shape of the slime match the shape of the Craig characters animation once the slime creature I rigged up got into position around them.

Edited by Andy-Van - March 12, 2024 17:39:38

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Mardini Day 02 - Topobuild - Node Graph.JPG (351.2 KB)

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Edited by kristyayarin - March 16, 2024 14:04:24

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discovered the joys of breaking things


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