Currently (Houdini 20 latest build), I don't see the whitewater shader with the PBR node working in Karma XPU. It does, however, work in Karma CPU.
In my opinion, it's a missed opportunity not to have added this feature in the new release of Houdini from 19.5, but it may be something SideFX can consider introducing soon. It would be nice to have the speed and flexibility of using XPU when rendering whitewater because it is one of the most time-consuming renders there is.
Another feature request would be to have the ability to render line primitives with width in XPU. It currently works on the CPU but doesn't work on XPU.
If someone finds a workaround for using the whitewater shader in XPU, please post how you did it!

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