I am trying to perform a subtraction of two primitives. Both having perfect rectangular topology. Which somehow generates a couple of extra vertices on the remainder of the operation and I dont see how this can be avoided or how to solve this.
CYTE Could you Post a simple scene with a mesh that Shows These asditional points?. I would like to take a look.
Cheers CYTE
I have set up something simple by trying to apply that same operation to an unedited cube under operation 'boolean3' and the problem persists there as well. While boolean2 is the original problem. The nodes marked in yellow create the primitive that I use to cut.