Objects orient and align

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Hi!

Been working on a object align setup , got something working but been trying to improve it's performance. Possibly using compile blocks? or the object's packed intrinsic?

Wondering if someone smarter has a better solution.

Thank you!
Edited by randyMarsh - Dec. 15, 2025 05:28:25

Attachments:
objects_align_v01.hip (3.3 MB)

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Hi Randy,

Certainly curious about all that vex that at first look there seems to be much easier solutions for the end result.
(maybe I am just not grasping the bigger picture here)

Is it not feasible to keep this very basic and thus magnitudes faster with something like a blendshape,
sequence blend and some simple adjustments during transition in a vop etc.

I might be way off but it's an interesting question and either way was fun pulling apart your impressive vex code.

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Attachments:
objects_align_basic.hipnc (6.6 MB)

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Thanks for your reply!

Apologies I was too quick and didn't double check the stash, there would be no packed primitives in the stash nodes to blend between like you've set up. I've update the file If you are keen to take a look...
Edited by randyMarsh - Dec. 15, 2025 07:26:34

Attachments:
objects_align_v03.hipnc (3.8 MB)

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